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21. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I don't think the HP or resist bonus is the way to go for all types of command ships, although I can definitely see why people would want it. Only the ones that want to live through the battles.
- by Edward Pierce - at 2013.08.02 16:20:00
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22. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Edward Pierce, 48, 04, 08, 30, 01, 05, 42, 41, 99
- by Edward Pierce - at 2013.08.02 16:15:00
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23. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: CCP Fozzie suggest shield boost amount because it matches up nicely with other Minmatar ships, provides some fun new potential, and is relatively low risk because of its small impact at larger scales. You already got quoted by...
- by Edward Pierce - at 2013.08.01 23:17:00
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24. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Zagdul wrote: Calmoto wrote: resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore? LOOOOOOOOOOOOOOOOOOOOOOOL wtf is going on Claymore is now a ship designed to take functional adv...
- by Edward Pierce - at 2013.08.01 20:58:00
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25. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Dvla wrote: Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters. Why is the command...
- by Edward Pierce - at 2013.08.01 20:55:00
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26. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I want to reiterate that the Deimos being left with the outdated MWD cap bonus is wrong for the same reasons it was bad on the Thorax, just like you decided to change the speed bonus on the Stabber and Vagabond, you should change that old bonus on...
- by Edward Pierce - at 2013.07.30 16:40:00
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27. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Let me say a few things here about the shield boost bonus and why we chose it. We wanted to replace the outdated base speed bonus with something that would be fun and interesting but wouldn't have a huge effect on the power of ...
- by Edward Pierce - at 2013.07.29 16:12:00
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28. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: SACRILEGE Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4) ZEALOT Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s CERBERUS Mobil...
- by Edward Pierce - at 2013.07.18 18:27:00
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29. SKILL - Advanced Infomorph Psychology - in Player Features and Ideas Discussion [original thread]
Daniel Plain wrote: because jumping to a clone in the same station will destroy your implants. Assume you have a clone in station A and a clone in station B, and your character is currently in station A. If you were to jump clone to the clon...
- by Edward Pierce - at 2013.07.10 15:58:00
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30. Death to Attributes - in Player Features and Ideas Discussion [original thread]
Set all attributes so that all skills raise at their current optimized level (2250 sp/hr) and leave implants giving their current benefits so people could invest in learning implants for specific skills. Alternatively, remove clone costs complete...
- by Edward Pierce - at 2013.07.10 15:41:00
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31. Sticky:This week in EVE #1 GÇô Week 27/2013 - in EVE Information Portal [original thread]
CCP Phantom wrote: Please do not discuss here specific topics listed in the summary, for those discussions please use the linked threads. There are loads of players discussing in the linked threads, but there are to this day 0 CCP responses i...
- by Edward Pierce - at 2013.07.06 12:13:00
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32. Announcement:Tonight's fleet fight in Z9PP-H - in EVE General Discussion [original thread]
CCP, killing EVE since 2003.
- by Edward Pierce - at 2013.07.05 02:38:00
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33. Announcement:Tonight's fleet fight in Z9PP-H - in EVE General Discussion [original thread]
Just stopping by to say how terrible you, CCP, are at your job. It's not often that this kind of event happens in EVE, and when it does you come around and drop the servers at the climax of the whole battle. All because your engineer can't tell t...
- by Edward Pierce - at 2013.07.05 02:29:00
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34. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP 2013 wrote: Can't tell the difference between a Q and a Z. A 2000 person fleet fight is ruined because your software engineers don't know how to use a keyboard? This is actually quite amusing. You guys run a game with over 500,000 subscri...
- by Edward Pierce - at 2013.07.04 23:51:00
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35. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: - destroying such battles just to influence the course of the in-game actions, however, is not what we do. Given your developer's history in this game, that is quite a bold statement.
- by Edward Pierce - at 2013.07.04 23:45:00
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36. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: digi wrote: I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the wh...
- by Edward Pierce - at 2013.07.04 23:35:00
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37. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
You accidentally saved the entire TEST capital fleet and this is what you have to offer? Our engineer messed up, oops? Stop boasting how your game features massive player made fleet fights then proceed to crash the server whenever they're going d...
- by Edward Pierce - at 2013.07.04 23:11:00
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38. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Daedra Blue wrote: This is awesome i finally have a reason to train something else other then gallente industrial. \o/ 10+ I love seeing proper use of sarcasm on these forums.
- by Edward Pierce - at 2013.06.28 16:29:00
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39. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Arrendis wrote: Maximus Andendare wrote: Seriously, your arguments are so bad and your tears are so great. Stop trying to sell homogenization because you are cross that the Badger Mk. II will hold ~42% more than it does now or the Badger wi...
- by Edward Pierce - at 2013.06.28 05:31:00
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40. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Endeavour Starfleet wrote: So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight exp...
- by Edward Pierce - at 2013.06.28 01:40:00
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